Publications

BOOKS "In PROGRESS"

Jenny, S. E., Besombes, N., Brock, T., Cote, A., & Scholz, T. (in press). Routledge Handbook of Esports. Routledge.


Hedlund, D. P., Jenny, S. E., Fried, G. B. (Editors). (in progress). Esports Business Management, 2nd Edition. Human Kinetics.

Esports, Gaming, & Tech. Publications

McNulty, C., Jenny, S. E., Leis, O., Poulus, D., Sondergeld, P., & Nicholson, M. (2023). Physical Exercise and Performance in Esports Players: An Initial Systematic Review. Journal of Electronic Gaming and Esports, 1(1), 1-11. https://doi.org/10.1123/jege.2022-0014

Besombes, N. & Jenny, S. E. (2023). Paradoxical Effects of the Health Crisis within the Esports Industry: How French Esports Organizations Illuminate the Perceived Revenue Growth Façade. In Andrews, D., Thorpe, H. & Newman, J. (eds.), Sport and Physical Culture in Global Pandemic Times: COVID Assemblages, Palgrave Macmillan. https://doi.org/10.1007/978-3-031-14387-8_29 

Jenny, S. E., & Pastore, R. (2023). "A Bunch of Big Idiots Smack into Each Other” – A Mixed-Method Investigation of Learning Rugby through Video Gaming Compared to Traditional Instruction. Entertainment Computing, 46(1), 100562. https://doi.org/10.1016/j.entcom.2023.100562

Jenny, S. E. (2022, November 21). Track chair: Esports and education [Abstract]. Esports Research Network Conference 2022: Book of Abstracts, 152, Jönköping University, Jönköping, Sweden.

Besombes, N., & Jenny, S. E. (2022, November 21). The truth about esports during the pandemic: Generalizable economic sustainability lessons learned in France [Abstract]. Esports Research Network Conference 2022: Book of Abstracts, 76-78, Jönköping University, Jönköping, Sweden. 

Jenny, S. E., Besombes, N., Brock, T., Cote, A., & Scholz, T. (2022, November 21). Symposium: Handbook of Esports book project [Abstract]. Esports Research Network Conference 2022: Book of Abstracts, 187-188, Jönköping University, Jönköping, Sweden.

Krause, J. M., & Jenny, S. E. (2023). Physical Educators’ Exergaming Integration Behaviors, Attitudes, and Self-Efficacy Beliefs. The Physical Educator, 80(1), 91-107. https://doi.org/10.18666/TPE-2023-V80-I1-11057

Jenny. S. E. (2022, November 30). Are you interested in being a chapter author or reviewer for the "Handbook of Esports"? Esports Research Network

Jenny, S. E., Chung, J., & Krause, J. M. (2022). Sport Video Gaming Verses Direct Instruction: Examining Sport Knowledge and Future Sport Intention. International Journal of Human Movement Science, 16(2), 1-19. https://doi.org/10.23949/ijhms.2022.08.16.2.1

Jenny, S. E. (2022, May 7). Technology and Life Balance: The Case of Esports. #SlowChatHealth: A Global Blog for #HealthEd Teachers.

Schary, D. P., Jenny, S. E., & Koshy, A. (2022). Leveling Up Esports Health: Current Status and Call to Action. International Journal of Esports, 1(1), 1-16.

Jenny, S. (2022, January). Is it time to regulate the amount of play among young esports athletes? Orthopedics Today.

Scott, M., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, H., Jenny, S., Miljanovic, M., Strange, M., Taipalus, T., & Williams, J. P. (2021, December 30). Foundations for Esports Curricula in Higher Education. The ACM (Association for Computer Machinery) 26th Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE) Conference Proceedings.  ITiCSE-WGR '21: Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education, 27-55. https://doi.org/10.1145/3502870.3506566

Jenny, S. E., Gawrysiak, J., & Besombes, N. (2021, December 9). Current Landscape of Higher Education Performance and Health-related Esports Academic Programming [Abstract]. Esports Research Network Conference 2021: Book of Abstracts,16-18, Université de Paris, Paris, France.

Jenny, S. E. (2021, October 18). Update on the Higher Education Esports Academic Program Inventory. Esports Research Network

Jenny, S. E., Gawrysiak, J., & Besombes, N. (2021). Esports.edu: An Inventory and Analysis of Global Higher Education Esports Academic Programming and Curricula. International Journal of Esports, 1(1), 1-47.

Krause, J. M., & Jenny, S. E. (2021). Exergaming Effects on Physical Activity Beliefs and Intention among At-Risk Hispanic Youth. The International Journal of Technology in Teaching and Learning, 16(2), 93-105.

DiFrancisco-Donoghue, J., Jenny, S. E., Douris, P. C., Ahmad, S., Yuen, K., Hassan, T., Gan, H., Abraham, K., & Sousa, A. (2021). Breaking up Prolonged Sitting with a 6-Minute Walk Improves Executive Function in Women and Men Esports Players: A Randomized Trial. BMJ Open Sport & Exercise Medicine, 7(3), e00118. http://dx.doi.org/10.1136/bmjsem-2021-001118 

Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S., Miljanovic, M., Strange, M., Taipalus, T., & Williams, J. P. (2021). Towards a Framework to Support the Design of Esports Curricula in Higher Education. [Abstract]. ACM Digital Library.

Williams, D. P., Tutka, P., Gawrysiak, J., Jenny, S. E. (2021). NCAA Esports 20XX: The Potential for Radical Esports Adoption within Intercollegiate Athletics. International Journal Sport Management and Marketing, 21(1/2).

Jenny, S. E., Krause, J. M., & Armstrong, T. (2021).  Technology for Physical Educators, Health Educators, and Coaches: Enhancing Instruction, Assessment, Management, Professional Development, and Advocacy [TEXTBOOK].  Champaign, IL: Human Kinetics.

Jenny, S. E. (2020). Reconsidering the Value of the Esports Industry: New Research and New Thinking. Esports Research Network.

Ahn, J., Collis, W., & Jenny, S. (2020). The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape. International Journal of Esports, 1(1), 1-19.

Gawrysiak, J., Burton, R., Jenny, S. E., & Williams, D. P. (2020). Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review. Physical Culture and Sport: Studies and Research. 86(1), 1-14. https://doi.org/10.2478/pcssr-2020-0008 

Jenny, S. E., ^Noble, K. M., Schary, D. P., & Hamill, S. D. (2018). Virtual and Authentic Tennis: Differences and Similarities of Three Common Tennis Strokes Performed by Collegiate Players. FACTA UNIVERSITATIS Series: Physical Education and Sport, 16(3), 525 - 541. https://doi.org/10.22190/FUPES181218048J

Jenny, S. E., Keiper, M. C., ^Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R. D., & Tutka, P. M., (2018). Esports Venues: A New Sport Business Opportunity. Journal of Applied Sport Management, 10(1), 34-49. https://doi.org/10.18666/JASM-2018-V10-I1-8469 

Jenny, S. E., Chung, J. J., Rademaker, S. M., & Schary, D. P. (2017). Learning a Sport Through Video Gaming: A Mixed-methods Experimental Study. Loading…Journal of the Canadian Gaming Studies Organization, 10(17), 1-20.

Jenny, S. E., Schary, D. P., ^Noble, K. M., & Hamill, S. D. (2017). The Effectiveness of Developing Motor Skills through Motion-based Video Gaming: A Review. Simulation and Gaming: An International Journal of Theory, Practice and Research, 48(6), 722-734. https://doi.org/10.1177/1046878117738552 

~Benson, D., & Jenny, S. (2017). A Study of Improving the Development and Implementation of Online Courses: Perspectives from Students, Faculty, and Administrators. Association for Supporting Computer Users in Education Journal, 2017, 24-34.

Keiper, M. C., Manning, R. D., Jenny, S., Olrich, T., Croft, C. (2017). No Reason to LoL at LoL: The Addition of Esports to Intercollegiate Athletic Departments. Journal for the Study of Sports and Athletes in Education, 11(2), 143-160. http://dx.doi.org/10.1080/19357397.2017.1316001

Manning, R. D., Keiper, M. C., & Jenny, S. E. (2017). Pedagogical Innovations for the Millennial Sport Management Student: Socrative and Twitter. Sport Management Education Journal, 11, 45-54. http://dx.doi.org/10.1123/smej.2016-0014

Jenny, S. E., & ^Thompson, R. M. (2016). Pokémon Go: Encouraging Recreation through Augmented Reality Gaming. International Journal of Technology in Teaching and Learning, 12(2), 112-122.

Jenny, S., Manning, R., Keiper, M., (2016, July 11). Debate: Are Esports Sport? [Invited Blog]. North American Society for Sport Management.

Jenny, S., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2017). Virtual(ly) Athletes: Where Esports Fit within the Definition of "Sport"Quest, 69(1), 1-18. https://doi.org/10.1080/00336297.2016.1144517

Jenny, S. & Schary, D. (2016).  Virtual and "Real-life" Wall/Rock Climbing: Motor Movement Comparisons and Video Gaming Pedagogical PerceptionsSports Technology, 8(3-4), 100-111https://doi.org/10.1080/19346182.2015.1118110

Jenny, S. E., & Schary, D. P. (2015). Motion-based Video Game and Authentic Wall/Rock Climbing: Motivations and Perceptions of Novice Climbers. International Journal of Technology in Teaching and Learning,11(1),35-49.

Jenny, S. & Schary, D. (2014).  Exploring the effectiveness of Learning American Football through Playing the Video Game “Madden NFL”International Journal of Technology in Teaching and Learning, 10(1), 72-87.

Jenny, S., Hushman, G., & Hushman, C. (2013). Pre-service Teachers’ Perceptions of Motion-based Video Gaming in Physical EducationInternational Journal of Technology in Teaching and Learning, 9(1), 96-111.


ROUTLEDGE HANDBOOK OF ESPORTS

The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today.

Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources.

Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry.

Senior Editor

Seth E. Jenny, Ph.D., Department of Exercise Science, Slippery Rock University of Pennsylvania (USA)

Associate Editors

Nicolas Besombes, Ph.D., Sports Faculty, Université Paris Cité (France)

Tom Brock, Ph.D., Department of Sociology, Manchester Metropolitan University (UK)

Amanda C. Cote, Ph.D., Department of Media and Information at Michigan State University (USA)

Tobias M. Scholz, Ph.D., Department of Information and Communication Technology, University of Agder (Norway)

Routledge Handbook of Esports

Contents

Preface

     Seth E. Jenny

List of Contributing Authors

List of Peer Reviewers

SECTION 1: INTRODUCTION TO ESPORTS

1.1 Introduction to Esports

     Nicolas Besombes, Seth E. Jenny, and Tom Brock

1.2 Defining and Spelling Esports

     Nepomuk Nothelfer, Seth E. Jenny, and Nicolas Besombes

1.3 Global History of Esports

     Dal Yong Jin and Nicolas Besombes

1.4 Esports Ecosystems and Stakeholders

     José Agustín Carrillo Vera and Marcos Antón

1.5 Esports Genres and Games

     Russell Hamer and Nicolas Besombes

1.6 Esports Developers, Publishers, and Game Design Considerations

     Graham Ashton

1.7 Esports Equipment and Infrastructure

     Danielle Rourke and Ray Pastore

SECTION 2: ESPORTS RESEARCH

2.1 Introduction to Esports Research

     Seth E. Jenny and Nicolas Besombes

2.2 Current Status and Key Topics in Esports Research

     Bradley J. Baker, Benjamin T. Sharpe, and Seth E. Jenny

2.3 Organizations, Labs/Centers, and Journals Related to Esports Research

     Seth E. Jenny, Brandon C. Harris, Tobias M. Scholz, and Nicolas Besombes

2.4 General Recommendations for Esports Research

     Mark J. Campbell, Seth E. Jenny, Sarah C. Cregan, and Tim D. Smithies

2.5 Qualitative Esports Research Methodology

     Amanda C. Cote, Maxwell Foxman, and Ying-Ying Law

2.6 Survey Esports Research Methodology

     Joseph Macey and Juho Hamari

2.7 Experimental/Intervention Esports Research Methodology

     Joanne DiFrancisco-Donoghue and Peter Varga

SECTION 3: ESPORTS PLAYERS

3.1 Introduction to Esports Players

     Seth E. Jenny and Tobias M. Scholz

3.2 Esports Players

     Hee Jung Hong and Dario Wünsch

3.3 Esports Performance Skills

     Seth E. Jenny

3.4 Esports Player Analytics

     Peter Varga, Tobias M. Scholz, and Evelyn T.S. Tan

3.5 Esports Coaching

     Matthew Watson, Seth E. Jenny, and Taylor Johnson

3.6 Applied Sport Psychology in Esports

     Laura Swettenham, Callum Abbott, and Oliver Leis

3.7 Esports Player Health and Wellness

     Lindsey Migliore

3.8 Esports Ergonomics and Injuries

     Caitlin McGee, Kevin Ho, and Seth E. Jenny

3.9 Esports Player Parental and Family Support

     Carol Ann Meissner

3.10 Esports Professional Player Career Process

     Wil Fisackerly

SECTION 4: ESPORTS BUSINESS AND MANAGEMENT

4.1 Introduction to Esports Business and Management

     Tobias M. Scholz and Tom Brock

4.2 Esports Business and Finance

     Petr Parshakov and Angel Barajas

4.3 Esports Management

     Dina Gentile

4.4 Organizing Esports Events

     Miralem Helmefalk, Adele Berndt, Brian McCauley, Martin Eliasson Borg, and Viktor Erlandsson

4.5 Esports Venue Design and Management

     Nyle Sky Kauweloa

4.6 Esports Hospitality and Tourism

     Leandro Becka, Marcos Antón, José Agustín Carrillo Vera, and Federico Iván Ruera

4.7 Esports Branding and Marketing

     Brian McCauley and Bradley J. Baker

4.8 Sponsorship in Esports

     Anthony D. Pizzo and David P. Hedlund

4.9 Esports Public Relations

     Kevin Mitchell, Jana Möglich, and Alan Ritacco

4.10 Human Resource Management in Esports

     Pia Büßecker, Friederike Lenke, Matthias Ruhland, Gian Luca Vitale, and Tobias M. Scholz

SECTION 5: ESPORTS MEDIA AND COMMUNICATION

5.1 Introduction to Esports Media and Communication

     Amanda C. Cote and Tobias M. Scholz

5.2 Esports Journalism

     Jacob Wolf and Amanda C. Cote

5.3 Esports Production

     Matt Knutson and Jonathan Liebig

5.4 Streaming Esports

     Jason Smethers

5.5 Esports Spectatorship

     Tanja Välisalo, Tom Brock, and Ying-Ying Law

5.6 Esports Fandom

     Josh Jarrett

SECTION 6: ESPORTS EDUCATION

6.1 Introduction to Esports Education

     Seth E. Jenny

6.2 Esports Education

     Seth E. Jenny, Joey Gawrysiak, James O'Hagan, and Nicolas Besombes

6.3 Competitive Collegiate Esports Programs

     Maxwell Foxman, Seth E. Jenny, Amanda C. Cote, Michele R. King, Leandro Becka

6.4 Competitive Primary and Secondary School Esports Programs

     Miles Madison Harvey

SECTION 7: CRITICAL CONCERNS IN ESPORTS

7.1 Introduction to Critical Concerns in Esports

     Tom Brock and Amanda C. Cote

7.2 Esports Governance and Esports Law

     Cem Abanazir and Tsubasa Shinohara

7.3 Esports in the Olympics

     Seth E. Jenny, Sam Schelfhout, and Nicolas Besombes

7.4 Esports Gambling

     Tom Brock and Mark R. Johnson

7.5 Ethics and Cheating in Esports

     William Clyde Partin

7.6 Toxicity in Esports

     Julian Frommel and Regan L. Mandryk

7.7 Diversity, Equity, and Inclusion in Esports

     Usva Friman, Maria Ruotsalainen, and Matilda Ståhl

7.8 Esports for People with Disabilities

     Lobna Hassan, Pauliina Baltzar, and Markus Kämäräinen

7.9 Esports Environmental Sustainability

     Julia Hiltscher and Jana Möglich

SECTION 8: GLOBAL ESPORTS CULTURES

8.1 Introduction to Global Esports Cultures

     Amanda C. Cote, Nicolas Besombes, and Seth E. Jenny

8.2 Esports Culture in the Middle East and Africa

     Hashem El-Borno and Yasmine Mokhtar

8.3 Esports Culture in Asia

     Yaewon Jin and Se Jin Kim

8.4 Esports Culture in Europe

     Raine Koskimaa

8.5 Esports Culture in Oceania

     David Micallef and Jessica Formosa

8.6 Esports Culture in North America

     Ben Scholl and Bryce Stout

8.7 Esports Culture in South America

     Tarcízio Macedo, Gabriela Birnfeld Kurtz, and Leandro Becka

SECTION 9: ESPORTS FUTURE DIRECTIONS

9.1 The Future of Esports

     Seth E. Jenny, Tom Brock, Tobias M. Scholz, Amanda C. Cote, and Nicolas Besombes

SECTION 10: KEY TERMS DEFINITIONS

10.1 Key Terms Definitions

     Seth E. Jenny, Nicolas Besombes, Tom Brock, Amanda C. Cote, and Tobias M. Scholz

Index

Technology Textbook

Technology for Physical Educators, Health Educators, and Coaches

Enhancing Instruction, Assessment, Management, Professional Development, and Advocacy

by Jenny, Krause & Armstrong

More Info & Ordering:

Human Kinetics Book Publisher Page

Amazon Page

[Paperback & eBook editions]

Summary

A wide variety of technology is available to physical educators, health teachers, and coaches—but technology is only helpful if people know how to use it effectively. This text will help health and physical education teachers and coaches improve their abilities by learning to effectively use technology in the areas of instruction, assessment, management, communication, professional development, and advocacy. Practical uses for technology provided in this book can enhance your ability to teach and coach, improve student and athlete performance and assessment, and motivate active and healthy lifestyles. 

Technology for Physical Educators, Health Educators, and Coaches is a clearly written, engaging, and practical text that will help teachers and coaches more effectively use technology. Readers will be guided in improving: 

· Teaching and coaching effectiveness 

· Motivating with technology 

· Management efficiency 

· Communication with stakeholders 

· Concept and skill instruction 

· Assistive technology skills with special populations 

· Online instructional effectiveness 

· Assessment abilities 

· Digital video recording and editing skills 

· Advocacy skills 

· Professional development opportunities, and much more...


Suggested citation:

Jenny, S. E., Krause, J. M., & Armstrong, T. (2021). Technology for physical educators, health educators, and coaches: Enhancing instruction, assessment, management, professional development, and advocacy. Human Kinetics. ISBN: 9781492589341 

Running-Related Publications

Jenny, S. E. (2021). Scrambled Legs: Instant Running Activities for Elementary-age Children. Strategies: A Journal for Physical and Sport Educators, 34(2), 41-45. https://doi.org/10.1080/08924562.2021.1867445

Hall, S. A., Manning, R. D., Keiper, M., Jenny, S. E., & Allen, B. (2019). Stakeholders’ perception of critical risks and challenges hosting marathon events: An exploratory study. Journal of Contemporary Athletics, 13(1), 11-22.

^Murphy, S. E., & Jenny, S. E. (2018). A Year-round Individualized Resistance Training Program for Collegiate Track and Field Event Groups. Track Coach, 225, 7179-7186.

Armstrong, T., & Jenny, S. E. (2018). Increasing Physical Activity in Schools 30 Seconds at a Time. Strategies: A Journal for Physical and Sport Educators, 31(1), 51-56. https://doi.org/10.1080/08924562.2018.1395670

Jenny, S. E. (2017). To what extent is a Highly Successful Men’s NCAA Division II Cross Country Coach Humanistic? A Case Study. Journal of Intercollegiate Sport, 10, 207-227. https://journals.ku.edu/jis/article/view/10189

Jenny, S. (2016). The Coach/Athlete Relationship, Holistic Development and Definition of Success: To what extent are Elite Running Coaches Humanistic? National Social Science Journal, 45(2), 31-40.

Jenny, S. (2016). A Case Investigation of the Coaching Philosophy of Scottish Elite Distance Running Coaches: To what Extent are they Humanistic? Applied Research in Coaching and Athletics Annual, 31, 69-101.

Jenny, S., ^Becker, A., & ^Armstrong, T. (2016). A Running Start: Resource Guide for Youth Running Programs. Journal of Physical Education, Recreation & Dance, 87(2), 38-48. https://doi.org/10.1080/07303084.2015.1119078

Jenny, S. (2015). Get Me to the Meet on Time: Challenges of High School CoachingJournal of Teaching, Research, and Media in Kinesiology, 4, 15-18.

Jenny, S. & Hushman, G. (2014). A Case Study of a Successful Men’s NCAA Division I Distance Running Coach: To what Extent is Decision-making Humanistic? The Sport Journal.

Jenny, S. & Hushman, G. (2014). Defining Success within a “Successful” Men’s NCAA Division I Sport ProgramJournal of Teaching, Research, and Media in Kinesiology.

Jenny, S. & Hushman, G. (2014).  To what Extent are Men's National Collegiate Athletic Association Distance-running Coaches Humanistic?  Research Quarterly for Exercise and Sport, Supplement, 85(S1), A114.

Jenny, S. & Hushman, G. (2014). A Case Study of a Successful Men’s NCAA Division I Cross Country Coach: Essential Elements and Components of a Humanistic Approach. Journal of Contemporary Athletics, 8(3), 123-139.

Jenny, S., & Armstrong, T. (2013). Distance Running and the Elementary-age ChildJournal of Physical Education, Recreation and Dance, 84(3), 17-25. https://doi.org/10.1080/07303084.2013.763709

*Jenny, S. (2007).  Coaching Effectiveness in NCAA D-I and II Distance Running. Track Coach, 181, 5787-5793.


Other Academic Publications

Armstrong, T., Krause, J., & Jenny, S. E. (2022). Introduction to Feature Series: Health and Physical Educators’ Roles in Promoting and Implementing the WSCC Model. Journal of Physical Education, Recreation and Dance, 93(2), 8-10. https://doi.org/10.1080/07303084.2022.2020049 

Jenny, S. E., ~Almond, E., Chung, J., & Rademaker, S. (2019). Sport management major’s perceived motivators and barriers to participation in a college-sponsored international experience. The Physical Educator, 76(2), 547-567. https://doi.org/10.18666/TPE-2019-V76-I2-8255 

Schary, D. P., Jenny, S. E., Morrow, G. M., & ^Wozniak, T. M. (2018). Bringing Challenge Course Programs into the Classroom: Pedagogical strengths, Obstacles, and Recommendations. Journal of Outdoor Recreation, Education, and Leadership, 10(3). https://doi.org/10.18666/JOREL-2018-V10-I3-8533

Boyd, J. M., Schary, D. P., ^Worthington, A. R., & Jenny, S. E. (2018). An Examination of the Differences in Flow Between Individual and Team Athletes. Physical Culture and Sport: Studies and Research, 78(1), 33-40. https://doi.org/10.2478/pcssr-2018-0011 

Jenny, S. E., Chung, J. J., Rademaker, S. M., & ~Almond, A. C. (2017). University Students' Perceived and Experienced Challenges and Benefits to Studying Abroad: Gender, Class Year and Length of Experience Comparisons. Journal of Education Research, 11(4), 457-476.

Jenny, S. & ^Rhodes, S. (2017). Physical Education Professionals Developing Life Skills in Children Affected by Poverty. The Physical Educator, 74(4), 653-671. https://doi.org/10.18666/TPE-2017-V74-I4-7524 

Jenny, S., ^Rouse, W., & ^Seibles, A. (2017, July 1). Guardian Caps: What’s the Impact? Journal of Teaching, Research and Media in Kinesiology.

^Becker, A., & Jenny, S. E. (2017). No Need for Training Wheels: Ideas for Including Balance Bikes in Elementary Physical Education. Journal of Physical Education, Recreation & Dance, 88(4), 14-21. https://doi.org/10.1080/07303084.2016.1270789

Manning, R. D., Jenny, S. E., Keiper, M. C., & Drane, D. D. (2016). Hall of Shame Revisited: The Appropriateness and Legal Implications of Employer-sponsored Dodgeball and Kickball Events. Journal of Contemporary Athletics, 10(3), 215-225.

Schary, D. P., ^Wozniak, T., Jenny, S. E., Morrow, G. S. (2016). Short- and Long-term Retention of Challenge Course Outcomes: A Classroom-based Longitudinal Study. Recreational Sports Journal, 40(2), 152-164. https://doi.org/10.1123/rsj.2016-0013

Jenny, S., & Jenny, G. (2016). The Impact of International Service Learning on Teacher Education Students Serving in a Third World Country. Teacher Education Journal of South Carolina, 2016, 72-81.

*Jenny, S. (2015).  Marathon's Walk in the Woods: An Appalachian Trail Thru-hike [eBook and Paperback book].  Kindle Direct and CreateSpace Publishing.

*Jenny, G. & Jenny, S. (2012). Embedding Action Research in Teacher Candidate Elementary Classroom and Physical Education SettingsNational Social Science Association Proceedings: National Professional Development Conference, 51, 95-104.

STUDENT ESPORTS ACADEMIC MICRO BLOGS

Some of my Slippery Rock University of Pennsylvania Undergraduate Students who have written an academic "micro blog" for #SlowChatHealth, A Global Blog for #HealthEd Teachers:

https://slowchathealth.com/tag/esports

Appalachian Trail Book

Marathon's Walk in the Woods: An Appalachian Trail Thru-hike 

Summary

Ever wonder what it would be like to hike 2,174 miles from Georgia to Maine along the world’s longest continuously marked footpath? Join “Marathon” as he provides a humorous autobiographical account of a “real” walk in the woods. Anyone who enjoys travel or adventure will love Marathon’s story. This eBook is required reading for any outdoor enthusiast and will certainly assist anyone wanting to plan an Appalachian Trail (AT) section or thru-hike. Live vicariously through this entertaining account, which includes over 350 accompanying pictures.

This book is the culmination of 34 articles that were written for the author’s hometown newspaper as he thru-hiked the entire AT. All articles were written while still on the trail. Appendices also include the author’s daily mileage and location log, his thru-hike equipment list, a suggested AT readings list, and a comprehensive collection of reflective thoughts and suggestions by another AT thru-hiker, “Bonespur.”

Read news story here.

YouTube video here.

Note: All publications were peer-reviewed except for those marked with an asterisk (*). Graduate student co-authors are indicated with an “ ^ ”, while undergraduate student co-authors are noted with a “ ~ ”.

Read my Research on Academia.edu